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This is a series of alternative LDX#40 logos based on C64 graphics called 'Rejected Logo Designs'.
 
Logo Mega Apocalypse
Based on the loading picture and in-game sprite graphics for Mega Apocalypse (Martech, 1987) created by Bob Stevenson.
 
Logo Gunship
Based on the loading picture logo for Gunship (Microprose, 1986) created by Michael Haire, Michele Mahan or Kimberly Disney.
 
Logo Antiriad
Based on the in-game title screen for Antiriad (a.k.a. 'Rad Warrior', Palace Software, 1986) created by Daniel Malone.
 
Logo Infernal Runner
Based on the in-game title screen logo for Infernal Runner (Loriciels, 1985) created by Yves Korta or Michel Koell.
[watch video of animated version]
 
Logo California Games
Based on the title picture logo for California Games (Epyx, 1987) created by Jenny Martin, Suzie Greene, Sheryl Knowles or Paul Vernon.
 
Logo Wasteland
Based on the 'record sleeve' cover for Wasteland (Interplay/Electronic Arts, 1988) created by Barry Jackson.
 
Logo Infiltrator
Based on the in-game title screen logo of Infiltrator (Mindscape/US Gold, 1986) - created by Chris Gray or Nick Gray.
 
Logo Armalyte
Based on the color scheme of the loading screen logo of Armalyte (Thalamus, 1988) created by Robin Levy.
 
Logo TRAZ
Based on the in-game title screen logo of TRAZ - Transformable Aracde Zone (Cascade Games, 1988) created by John Cassells or Damon Redmond.
 
Logo Arkanoid - Revenge of Doh
Based on the in-game title screen logo of Arkanoid - Revenge of Doh (Taito/Imagine, 1988) created by Stephen Wahid.
 
Logo R-Type
Based on the in-game title screen logo of R-Type (Irem/Rainbow Arts, 1988) created by Andreas Escher.
 
Logo Gradius
Based on the loading picture logo of Gradius (a.k.a. Nemesis, Konami, 1986) created by Stu Jackson.
 
Logo Electronic Arts
Based on the original Electronic Arts logo (used from 1982 up until 2000) designed by Barry Deutsch.