This is a series of alternative LDX#40 logos based on C64 graphics called 'Rejected Logo Designs'.
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Based on the loading picture and in-game sprite graphics for Mega Apocalypse (Martech, 1987) created by Bob Stevenson.
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Based on the loading picture logo for Gunship (Microprose, 1986) created by Michael Haire, Michele Mahan or Kimberly Disney.
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Based on the in-game title screen for Antiriad (a.k.a. 'Rad Warrior', Palace Software, 1986) created by Daniel Malone.
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Based on the in-game title screen logo for Infernal Runner (Loriciels, 1985) created by Yves Korta or Michel Koell.
[watch video of animated version]
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Based on the title picture logo for California Games (Epyx, 1987) created by Jenny Martin, Suzie Greene, Sheryl Knowles or Paul Vernon.
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Based on the 'record sleeve' cover for Wasteland (Interplay/Electronic Arts, 1988) created by Barry Jackson.
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Based on the in-game title screen logo of Infiltrator (Mindscape/US Gold, 1986) - created by Chris Gray or Nick Gray.
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Based on the color scheme of the loading screen logo of Armalyte (Thalamus, 1988) created by Robin Levy.
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Based on the in-game title screen logo of TRAZ - Transformable Aracde Zone (Cascade Games, 1988) created by John Cassells or Damon Redmond.
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Based on the in-game title screen logo of Arkanoid - Revenge of Doh (Taito/Imagine, 1988) created by Stephen Wahid.
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Based on the in-game title screen logo of R-Type (Irem/Rainbow Arts, 1988) created by Andreas Escher.
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Based on the loading picture logo of Gradius (a.k.a. Nemesis, Konami, 1986) created by Stu Jackson.
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Based on the original Electronic Arts logo (used from 1982 up until 2000) designed by Barry Deutsch.
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